
Editorial Team
Thursday, 21 August 2025
TL;DR for Busy Parents
Screen time doesn't have to be a guilt trip when done right
Age-specific guidelines: No screens under 18 months (except video calls), max 1 hour for ages 2-5
Quality and parent engagement matter more than just time limits
Choose creative apps that encourage making over passive entertainment
Co-view and interact - screen time can become bonding time
Focus on connection, not just restriction
It's 5:47 PM and you're staring at the dinner ingredients like they're a complex mathematical equation. Your preschooler has just declared war on bedtime (it's still three hours away), your toddler is using your leg as a climbing wall, and somewhere in the back of your mind, a tiny voice whispers the forbidden solution: "What about... screen time?"
Cue the immediate guilt spiral. That internal critic fires up faster than a Malaysian traffic argument: "Bad parent! You're frying their developing brains! What would the perfect Instagram moms think?"
But here's a plot twist that might blow your mind: that guilt-inducing voice is about as reliable as Malaysian weather forecasts.
The truth is, screen time isn't inherently good or bad. It's like sugar, exercise, or letting your kids wear mismatched socks to the grocery store (yes, Karen from playgroup, I see you judging). The magic isn't in avoiding it completely – it's in how you use it.
Important Note: Before we dive in, please know that screen time recommendations vary significantly by age, and you should always consult your pediatrician for personalized guidance, especially if you have concerns about your child's development.
The Great Screen Time Myth
Let's get one thing straight: the research on screen time is more nuanced than a Malaysian political debate. The American Academy of Pediatrics updated their media use recommendations in 2016 because there wasn't enough evidence demonstrating a benefit from specific screen time limitation guidelines. They shifted from blanket "no screens" rules to evidence-based guidance that focuses on quality over quantity.
The AAP now recommends discouraging use of screen media other than video-chatting for children younger than 18 months, but recognizes that not all screen experiences are the same. Video calling grandma in Penang? That's completely different from passive cartoon watching.
The key insight from developmental research is that children learn best through active engagement rather than passive consumption. When children are creating, problem-solving, or connecting with others through technology, they're exercising important developmental skills.
Critical Age-Specific Guidelines You Need to Know
Under 18 Months: The AAP discourages use of screen media other than video-chatting for children younger than 18 months. Children younger than 2 learn best from exploring the world around them and playing with other children and adults, and they have a hard time understanding what they're viewing on screens unless it's explained by an adult.
18-24 Months: If you want to introduce digital media, choose high-quality programming and use media together with your child - never let them use media alone. This is when children can begin to learn from screens, but only with active adult involvement.
Ages 2-5: Limit screen use to 1 hour per day of high-quality programming and always co-view with your children to help them understand what they're seeing.
For All Ages: Remove devices from bedrooms, avoid screens one hour before bedtime, and turn off all devices when not actively using them.
Screen Time Can Be Bonding Time (When Done Right)
Remember when "family time" meant gathering around the radio? (Okay, probably not, unless you're reading this from a time machine, but work with me here.) Technology has always shaped how families connect. The difference now is that we have more choices and with great power comes great opportunity to completely overthink everything.
Here's what actual bonding looks like in the digital age:
Co-viewing and Discussion: Instead of parking your kid in front of a screen and walking away (we've all been there, no judgment), try staying nearby. Ask questions: "What do you think will happen next?" or "How do you think that character feels?" Suddenly, screen time becomes conversation time.
Creating Together: This is where the magic happens. When kids use technology as a tool rather than entertainment, they're exercising the same muscles they'd use with crayons or building blocks. Apps that let children create stories, draw, or explore open-endedly transform passive consumption into active creation. (Speaking of which, our app StoryTime are designed exactly for this; they work more like digital art supplies than traditional games, encouraging kids to create their own stories and art rather than just consume content.)
Sharing Experiences: Video calls with family, looking up answers to your child's random questions ("Mama, why don't elephants have thumbs?"), or exploring new places through virtual tours. These aren't just screen activities, they're curiosity-feeding, relationship-building moments.
Screen Time as Learning Time (Without the Pressure)
Here's where things get interesting. The best learning happens when kids don't realize they're learning. Like how they absorb language by listening to conversations, not by drilling flashcards.
For children 18 to 24 months of age who want to introduce digital media, choose high-quality programming/apps and use them together with children, because this is how toddlers learn best. Interactive media can support learning when it:
Responds to children's actions
Encourages creativity over consumption
Allows for open-ended exploration
Connects to real-world experiences
Think of it this way: a good educational app is like a really engaging teacher who happens to live in your tablet. They ask questions, respond to answers, and adapt to how your child learns best. The not-so-good ones are like that substitute teacher who just puts on a movie and calls it a day.
The Sweet Spot Strategy: Look for apps and activities that require thinking, not just tapping. If your child is making decisions, creating something, or solving problems, their brain is getting a workout. If they're just watching things happen, well... not so much.
Making Screen Time Work for Your Family
1. Quality Control (But Make It Fun)
Not all content is created equal, and honestly, some of it makes you wonder if the creators have ever actually met a child. The AAP has a strong brand preference here. It names Sesame Workshop and PBS as two trusted makers of evidence-based children's educational media, whereas of an estimated hundred-thousand "education"-branded apps in the iPad store, very few have been found to satisfy high standards for learning.
Look for:
Content that encourages interaction and creativity
Apps without aggressive advertising or in-app purchases designed to manipulate kids
Stories and games that reflect your family's values
Technology that feels calm rather than overstimulating
2. Set the Scene
Create a dedicated space for screen time that feels intentional, not accidental. Maybe it's a cozy corner with cushions, or the kitchen table where you can sit together. The physical environment sends a message: this is a special activity, not a default when we're bored.
3. The Magic of Timing
There's a reason your grandmother insisted on eating meals at the same time every day. Routine creates security. The same applies to screen time. Having predictable times (maybe after school, or while you prep dinner) removes the constant negotiation and helps kids develop a healthy relationship with technology.
Critical Safety Note: Avoid screens one hour before bedtime and remove devices from bedrooms to protect sleep quality.
4. Model What You Want to See
This one's hard, because let's be honest, sometimes you need to check if that important email is actually important or if it's just your brain seeking a dopamine hit. Kids are basically tiny anthropologists studying our every move. If we treat our devices like magic patience-dispensers, they will too.
The Creative Revolution (For Older Kids)
Here's what gets me excited about older preschoolers (ages 3-5): we're living in the first generation where kids can be content creators, not just content consumers, from a very young age. A five-year-old can create digital art, tell interactive stories, or explore virtual worlds. That's not rotting their brain, that's exercising their imagination.
When children use technology to create rather than just consume, they're developing:
Problem-solving skills: "How do I make this character move?"
Storytelling abilities: "What should happen next in my story?"
Fine motor skills: Drawing and designing on touchscreens
Self-expression: Creating something uniquely theirs
The key is choosing tools that work more like digital crayons than digital television. Apps that provide a blank canvas rather than a predetermined path let kids' natural creativity shine through.
When Screen Time Goes Wrong (And How to Course-Correct)
Let's be real: sometimes screen time turns into a battlefield. The meltdown when it's time to stop. The glazed look that makes you wonder if your child has been replaced by a tiny zombie. The mysterious ability to hear every word you say except "time to turn it off."
These are signs that the current approach isn't working, not that screen time is inherently evil. Usually, it means:
The content is too stimulating
There's no clear end time
The transition away from screens is too abrupt
The child isn't getting enough active engagement during screen time
Age-inappropriate content or duration
The Fix: Choose calmer content, set clear expectations about timing, create transition routines, ensure age-appropriate limits, and be more intentional about interaction during screen time.
What the Research Actually Shows
Recent large-scale studies reveal that the screen time picture is more complex than we thought. Research has shown that socioeconomic status is more strongly associated with child outcomes than screen time itself. Screen time research shows mixed results, with some positive associations (like peer relationships) alongside negative ones (sleep and behavior issues).
Research has shown that the threshold or digital tipping point for children aged 2-5 is 1 hour a day. Young children using screens 2 hours daily or 3 hours or more, when compared with 1 hour a day, show an increased likelihood of reported behavioral problems and poor developmental outcomes.
The takeaway? It's not just about the amount of time, it's about the quality, timing, and context of that time.
The Bottom Line
Screen time doesn't have to be a source of parental guilt or family conflict. Like most things in parenting, the secret sauce is intentionality. When we approach technology thoughtfully–following age-appropriate guidelines, choosing quality content, staying engaged, and balancing screen time with other activities–it can become another tool in our parenting toolkit.
Your kids aren't going to look back and remember that you let them use a tablet sometimes. They're going to remember the conversations you had, the things you created together, and the way you made them feel curious about the world. Whether that curiosity was sparked by a book, a walk outside, or yes, even an age-appropriate app used together.
So the next time that guilt voice starts up, remind it that you're not just managing screen time, you're modeling how to use technology intentionally, creatively, and safely. And honestly? In 2025, that might be one of the most important life skills you can teach.
Remember: Every child develops differently. These guidelines are general recommendations, and you should always consult with your pediatrician about what's appropriate for your specific child, especially if you have concerns about development, behavior, or screen time usage.
The goal isn't perfect parenting; it's present, informed parenting. Sometimes that presence includes a screen, and when used appropriately for your child's age and development, that's okay.

StoryTime brings fun, creative and educational activities to curious minds aged 3-7
Expert-designed activities
Safe, ad-free digital space
Foster creativity, critical thinking and storytelling